Mythwind is a cooperative & solo "cozy" board game in which each player takes control of a character, working together to establish and build a new town in the magical Mythwind Valley. You can switch player count, or players can change characters seamlessly between seasons, with an emerging narrative and an unending adventure.
As an open-ended game, Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story, players can continue to play the game for as long as they would like over as many game sessions as they wish.
Crafter, Farmer, Merchant, Ranger
| Mythwind Player Characters |
| Crafter |
| Farmer |
| Merchant |
| Ranger |
I was attracted to Mythwind by the art and by the promise of
a cooperative journey to build a new home in a mythical valley.
First came painting the minis, because I am an avid painter
and my wife has become spoiled and doesn’t want to play with unpainted minis
anymore :D
The minis are big and fairly detailed for the style. I think
they are something, that when painted or at least sharded/sun dropped, add to
the theme. The art and the components are fantastic and I love the organization
in the well constructed box. I do wish it held all expansion content better.
The experience so far
That aside, the game started out fairly easily, my wife
choosing the farmer and myself the crafter. The gameplay is straightforward
action selection. The events surrounding your own actions lend a feeling that
there is a community around you, and you are helping to build that community.
The characters themselves however, do not directly interact much.
Things became a bit more involved with our next game when my
wife chose the Merchant and I took on the role of the Ranger. Both felt more
complex and both of us had many more rule questions. With the help of FAQs and
a few BGG searches we have figured out these characters in a second
playthrough, but be warned the first play with them might not be very quick.
After 5 plays we are into Summer in Year 2. I think our
choices make an impact on the town in some ways, but overall, it feels like the
town is going to progress with out without us, with the exception of keeping
the ever-growing forest at bay. Seriously, loggers would love to discover this
place as it regenerates so quickly!
Summing up
In the long run, I’m not sure how much impact our choices
will have. Mythwind feels like a gentle journey you take because you want to. A
walk more than a hike, where the purpose is found in the decompression and
enjoyment of what you are doing more than the destination. I think this game is
therefore for families or couples looking for a laidback change up from your
standard euros or tense co-ops.
Player count doesn’t impact play experience much in my
opinion. I could play a season solo or with 4 players, and my character is
going to do most of the same actions.
We also recently got Vantage and I would say the games both
attempt to make a co-op experience that is sandbox and open. I think Mythwind
succeeds more in being chill while Vantage succeeds in presenting an underlying
puzzle to figure out.
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