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Sea of Legends - Sea Coven faction

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The Sea Coven is a group of summoned spirits, brought forth by the vengeance within a drowned witch. She was cast overboard, but refused to leave the material plane instead seeking our souls, guilty and innocent alike, and will never be sated. The fox -like sea spirits will lure players and Spanish ships toward the massive sea-bear summoned ocean force and the witch herself, Alura. If they are attacked by Alura, she gains one soul - and four will lead to her faction winning, and doom for the Caribbean.   I knew I would start the process with the light blue Citadel Contrast paint, so I primed in Wraithbone. After application of the contrast blue, I worked deep sea Green from Vallejo into the recesses and the bases, mixed with Incubi Darkness in places. I layered that up to the light blue, then switched and dry brushed the high spots and wave edges with Uthuan Grey. I continued lightening that to white at the very edges. The mouth was then repainted white and hit with a layer of Gauss Bl

Sea of Legends - Expansion Pirate Captains

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  Sea of Legends comes with 4 captains, and with all the other content that is plenty. But the expansion box came with another 4 and I was happy to paint them adnd double our Captain options!  Starting with a zenithal highlight of very light grey of grey, with the idea that I could use contrast paints. I ended up only using one contrast paint - a light brown - for one jacket The rest I changed my mind and used all standard basing and layering paints.

Sea of Legends - Skystalkers faction

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 This faction is simple to paint - just one large Harpy! More of a Titan Harpy - and she is collecting her eggs. People are always trying to steal the darn babies! Pirate players can pick on up and earn glory depending on how long they dare keep it, showing it around to buddies no doubt. But as long as one player has possession of an egg, the Harpy gets very an-ga-ry! She becomes a tempest of talons and feathers and will stop at nothing to get her egg(s) back! I used contrast paints from Citadel to create my starting base layer on the water, the boat, the sea rocks, and the brown feathers. I then layered up from there with traditionally paints, going for an "owl-like" look on the titan Harpy. I'm very happy with the backs of the wings. The underside is a little sloppy, but good for table-ready play. A fun addition to the large pantheon of Sea of Legends factions.

Sea of Legends - Aztec Empire faction

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The Expansions for Sea of Legends are numerous. I chose the Aztecs as the first to paint up - as the large Quetzalcoatl model looked fun and the rank and file Champions would be interesting to try with contrast paints. The Champions are trying to find their stolen gold and return it to their god. If they can, the Aztecs will win! Players can seek out the gold for personal glory, but risk combat with the Aztecs. I enjoy the interaction between the Aztecs and the Spanish. It is fun that the NPCs will act regardless of what the players are doing. The Grey contrast paint from Citadel worked very well creating a base on the stone Guardians to work from. It was easy to add on some gold accents and mossy coverings. 

Galaxy Hunters - More Ways to Hunt

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This expansion adds some dice and tiles, and a new Mech - Smoke Jumper. I've tried to paint the bases of each Mech in a different scheme. This guy said to me "I'm fighting on a lava plain", so I painted the cracks red, then went back with spotty orange and yellow spots, then wet brushed over that with the black.  The new mechanism for combat heightens the tension and adds a bit of chance to the otherwise very procedural Galaxy Hunters. I almost wish this game was a bit smaller and that the weapon choices were broader. I need to open up the Stretch Goals pack to see what goodies are inside! In the meantime - here is Smoke Jumper!

Hastur - Cthulhu Death May Die!

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 The Second 'Great Old One' in the base set of Cthulhu Death May Die is Hastur - the Yellow King. I feel like the Yellow King is referenced in other fantasy material - but anyway in this game he is a many tentacled and mouthed monster which apparently has an appendage or merged being that is human shaped but oversized. In the place of a face is some kind of sucking opening. Gross in other words.  There are followers/cultists/enforcers with tommy guns that accompany this being. It would take quite the mind control to get me to follow this thing around... :D Haha I painted the models with a base coat of Army Painter Yellow spray on the robed areas and grey spray paint on the other areas, mostly the tentacled monster. Then used some light gray to touch up areas and contrast paints to get the green and flesh colors started.  The green and yellow bleed into each other more and reduce contrast more than I'd like in areas, but for a large monster overall I'm fine with this.  I

Galaxy Hunters

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MegaCorps have loosed giant mutant monsters on the galaxy - time for you to outfit a Mech the size of a building and collect on some bounties! Pacific Rim the Game, anyone? 😀 Galaxy Hunters is a new game from IDW Games by Daniel Alves. We also have enjoyed Masmorra and Arkhanos by Mr. Alves. Galaxy Hunters is a worker placement, goal fulfillment game in which you get to add on weapons and other upgrades to your Mech and Pilot - they start almost totally unequipped. Then go out into the embattled galaxy and hunt some mutants, which are worth money and DNA. DNA can be turned in to complete missions for sizable VP chunks. All very satisfying and mostly luck free. The base game comes with 4 fairly large mech miniatures. Think BattleTech or maybe Gundam, but with some RoboTech (Macross) mixed in. Each Mech comes with a large tile made of hexagon shapes, and each upgrade fits into a notch on the tile. The Pilot likewise slots into the mech, and that combination activate 2 of 4 potential st