Primal: The Awakening - Terrain

 The terrain for Primal: The Awakening adds to the immersion with the setting being mostly relative. I would like to invoke this style in RPGs, as I am a fan of managing relative position more than 'accurate' grid movement. I think it allows for more cinematic narrative to form in the mind of the player.

Some terrain is managed with tiles, some have these miniatures. I enjoy the minis - but they are not necessary to enjoy the game.

Rocks and Plateaus

Plant terrain


Synaerea terrain

Baethanis terrain

Cyricae terrain

Wildmaw terrain

The 'active' plants

Brush terrain



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