The terrain for Primal: The Awakening adds to the immersion with the setting being mostly relative. I would like to invoke this style in RPGs, as I am a fan of managing relative position more than 'accurate' grid movement. I think it allows for more cinematic narrative to form in the mind of the player.
Some terrain is managed with tiles, some have these miniatures. I enjoy the minis - but they are not necessary to enjoy the game.
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| Rocks and Plateaus |
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| Plant terrain |
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